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High impact mine poe reddit. That was just meant as a reference point.


High impact mine poe reddit High impact support shows way more dps in pob, like almost triple my blast chain dps. Reply reply If minefield truely is worse than assembly, I'd rather not use assembly at all tbh, knowing that minefield is even slower than we thought, id take a 40% more dmg extra link (or added cold) over a 60% more average dmg assembly any day. Mar 10, 2021 · I want to suggest the implementation of "use alt behavior" on skill linked with Blastchain Support and High-impact Mine Support. I had this idea of doing High-Impact Mine Support with Explosive Traps, and started with a Scion - Chieftain + Ranger, plus the extremely cheap at the time (2-3c) Forbidden combo for the Saboteur, which granted Blind and 20% life regen from double-dipping mines and traps. . does the aura linger after detonating? i couldnt find a verification. Philadelphia 76ers Premier League UFC For mines not linked to High-Impact Mine Support (Blastchain anything, or Pyroclast etc) - you always want to manually detonate. r/pathofexile A chip A close button A chip A close button Minefield is the best “mine support” gem, iirc it gives around 60% more damage on average while also giving more coverage for clear. Even on a completely naked character with a 4 link (Any Spell + Swift Assembly + Charged Mines + High Impact Mine) it's equivalent to 10% increased Mine Throwing Speed (or ~6. I'm assuming it's because pyroclast mine has a duration and thus allows you to easily get to the 100% chance to deal double damage, thus making it a great support gem? I get that on Saboteur with 150% inc effect High-Impact Mine is probably better option, but why on non Saboteur classes players also use it instead… To put it in simple terms, and on average, High Impact Mine will cause the skill to deal more damage at the start of the chain, and Blastchain will cause the skill to deal more damage at the end of the chain. Reply reply I swapped to Demolitions Specialist for the High-Impact Mine synergy and it's super strong. Even if it's just a 1/6 cut that's between 3 and 4 mirrors worth of currency at the end of week 1 - and I wouldn't be surprised if that number was higher, because their trader really does a lot for the group, essentially letting them just turbo farm For further instructions check Kayn Icicle mine assassin guide. Besides, according to PoB, I'd also lose dps by swapping to blastchain. Toxic Rain benefits a lot from attack speed since the pods can overlap (unlike most other DOT skills). Pyroclast Mine, Stormblast Mine, and Icicle Mine all have a reservation of 6 at level 20. Hi, I've been looking at some pyroclast miners over on poeninja and I noticed 2 lvl 100 ones were running High-Impact mine support on top of their pyroclast mine. Empyrian's group only played for seven days together last league and made 20 mirrors and change (from SnapOW's youtube). 15. High impact mine effects all skills, not just the mine. Hexblast, minefield, charged mine, blast chain or high-impact, trap and mine damage and crit damage/void manipulation Hello, I was curious how ppl play my build, so checked poe ninja and while ppl play basically the same version (tree,dot scaling, no phys bows etc), some of them use high impact and some blast chain support. High impact might be useful for dot builds tho. Blast chain mine: 5% more damage per mine detonated in a sequence. Although he could be using a mine simply to crank DPS from High Impact Mine, which has a double damage effect on enemies. I've tested it with a lvl 21/20 blastchain (yep I do tested it) and I could say it is definitely worse. You need to get freeze immunity on flasks and drop purity of elements and go high-impact mine instead of blastchain mine. Different from native mine skills such pyroclast, icicle, stormblast, etc. High-Impact Mine Support + Hexblast + Swift Assembly + Trap and mine damage + charged mines Blasphemy + flammability (or conductivity) + Discipline or Grace Arcane Surge (lvl 1) + flame dash 64+: Buy a flammabily impressence ASAP. Posted by u/kroll2036 - No votes and no comments I think I like the idea of clearing with a normal self cast skill like power siphon/kinetic blast and just having kinetic bolt + high-impact mine in a pseudo 5 link like thunderfist. So I've run into this strange issue where my Eye of Winter mana miner's 6L is becoming 'disabled' in PoB if I have High-Impact Mine Support included in the link. Something I considered was just having a 4 link of bow skill + locus mine + high impact mine + charged mines so that you would get more double damage aura affect out of your enabler but I never actually got around to trying that. tested in standard with a 5 link tremor rod, on an old scuffed SRS pop corn build with old tree and missing some nodes from the new tree. Philadelphia 76ers Premier League UFC Skip to main content. Ball lightning (pure dps) - slower projectiles - controlled destruction - trap and mine dmg, blastchain mine (blastchain is consistent dmg, high impact you either do lots of dmg or none) -inspiration (crit makes up for cont destruction and ele dmg is godly - minefield/swift assembly - (7th link if you are using a tremor rod with blastchain already) elemental focus for pure dps or lightning Right click to remove from a socket. Running the Labyrinth a few times to get the relatively common 120% crit chance enchant on your boots helps a lot, permanently giving totems and mines 120% crit chance since you are not hitting. May 10, 2020 · To autodetonate a mine you can link the spell gem "detonate mines" to cwdt or a totem. You need either blastchain or high impact to make a skill a mine skill. It looks like you currently have roughly 38M sustained DPS with flasks up. frenzy generation from the tree, can use with MoM, EB etc. It's basically High-Impact Mine + 60% of Minefield (with no throw speed penalty to boot) in one support gem, and with only a 11% less damage penalty rather than the 50% of High-Impact. Explosive arrow is a perfectly fine choice to use with Mines. Atlernately, if it detonates them all at once instead of in sequence, there's probably use cases for that. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online 3. 23 behaviour (detonate mines on left click) alongside a teleport based moveskill was optimal. If I swap it to Blastchain Mine Support (which I'm not using) I will see a DPS number and Eye of Winter is no longer disabled. Literally any support in the game gives at least 30-40% more damage nowadays. 5 increased the mana reservation of those mines by 66% alone, but this makes no sense when compared to other mines and the mana increases at large. You should have access to some already, basically there are some skills that throw traps or mines that do something, but there are also support gems that transform any spell into a trap/mine (Trap support, High impact mine support). The mines have an aura that applies those debuffs to nearby enemies. It is my understanding that blade vortex does not work with mines as it requires an entity to attach itself to, which is destroyed when the mine is detonated. So the plan is to alternate casting minefield + swift + pyroclast, and on another setup high impact mine + minefield + SRS + feeding frenzy for some more minion support (note that high impact mine provides chance to double damage). 31: High-Impact Mine Support High-Impact Mine Support Mine, Support, AoE Demolition specialist influences Aura effects from mines. since the spellcast buffs get better the more levels you stack, I figured since double CIPs already give 6 levels, this is the easiest way to circumvent the nerfs to high impact mine support and come out ahead in terms of damage high impact mine adds an aura for chance to double damage, add in charged mines for frenzies plus the mine setup itself does good damage for clearing :) Reply Background: Saboteur is my favorite playstyle in poe - played a lightning trapper to 97 in 3. And the damage was pretty good, and having two detonations means you can actually stack high impact mine on as well and get something from it, as the aura remains after the first detonation. I use Wave of Conviction + High Impact Mine + Charged Mines. Based on everything I could see, High-Impact Mine averages worse than your regular support gems. Your damaging mines will always take priority detonating over the Smoke Mine, no matter if you throwed it first, and you will be locked in place until all mines have exploded, spamming the Detonation button. ". its extremely inconsistent for clearing packs (either throwing only 1 mine and not clearing, or soetimes throwing 3-4 and overkilling) and much worse on phase It's basically High Impact/Blast Chain Mine + Minefield in the same support gem, but you have to manually aim the mines by being on your target. For example you could also run Portal - High-Impact Mine - Generosity for a lot of chance to deal double damage for your minions but you generally don't have the sockets to spare. This is a build that I've been playing since the last league. In my opinion in this way your just wasting a skill slot when manual detonation is an overall better option:manually detonating mines let you choose the length of your detonation chain and use the bonus from high impact mine or blast chain mine Duration won't technically scale dps when you're working with an entire stack of mines, but it does however scale total damage dealt per mine over its entire duration. Trap support still has niche scenarios to use it e. 52 throwing, 5 mines thrown = 10163 trap: 1342 DPS, 0. In this guide, we will take a look at this very unique mechanic, and will make a I also thought about going Reap mines but I am unsure how hard the build is hit from the higher damage penalty to both Blastchain Mine and High Impact mine despite Reap itself receiving a slight buff. with 150% increased effect and 1% aura effect from divergent mines (which can be memed to hell with enhance and support levels) so lets say lv6 enhance and 20% base quality Consider how you're going to manage mana. kinda bad for a notable at level 1. High-impact mine doesn't work, only blastchain. I think locus mine could be great for bossing. also i think generally speaking the best defense in maps is to offscreen stuff, which you just don't have access to with ice crash. Blastchain Mine Support now deal 59% less Damage at gem level 1 (previously 40%), and 53% less at gem level 20 (previously 33%). BL + Awakened Lightning Penetration + Trap And Mine Damage + Inspiration + Slower Projectiles + High Impact not a fan of minefield or swift assembly since my mine throwing is already incredibly fast and I prefer 1 mine to kill the entire screen instead of needing 3 mines to kill the entire screen Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10% 34% 30% increased Effect of Auras from Mines 34% 8% increased Damage for each of your Aura or Herald Skills affecting you 31% TR is a completely different beast than other mine skills, mostly because it doesn't get the benefits that other skills do from high impact or charged mines. Blastchain is a lot worse than High-impact in my case. That was just meant as a reference point. The reason pyroclast mine works is because it is inherently a mine, thus it has the aura tag and scales with march of the legion plus levels. 9 ssf. But does trap and mine damage support work double? As far as I know, a lot of the damage comes from the 150% increased effects of mine auras. 6% more Damage), which is. The main reason people play it as a trap is in combination with Seismic Trap (also mines don't work as well with DOT skills because most of the passives for them are crit-focused). yep. It works with the double damage chance from high-impact mine support. We'd never actually detonate the mines, just leave them there for the aura. Mine throwing speed increases life regeneration and more mines thrown increases damage from blastchain/high impact mine as well. 3. Only one mine detonated doesn't work, it has to be a chain. If the numbers are good I can see it being used a lot on non Saboteurs because the aura effect of High-Impact/Blast Chain no longer matters. Then there's a level one Divergent Stormblast Mine with Charged Mines, Minefield, and Enhance. I logged again to redo a check before going to sleep. Supported Skills have a Base Mine Detonation Time of 0. Since portal has 0 cost, you don't have to reserve any mana to throw them so high-impact mine gives 2% chance for nearby enemies to take double damage and stormblast mine gives enemies near it 150% increased damage taken. For high impact mines you need to have at least 15 mines out in the field at all times for you to compensate for the 50% less damage from the support. Charged mines gives us a lot of mine throw speed and allow us to gain frenzy and power charges, Minefield lets us have a much wider field of damage and quicker arming time. gonna need that high impact mine support too to change that clunky waves to mines. 23. 8% total increase High-Impact Mine Support now deal 56% less Damage at gem level 1 (previously 35%), and 50% less at gem level 20 (previously 28%). Pick a high base damage bow or Chin-Sol and off you go. Right click to remove from a socket. Auras from … Continue reading "PoE Auras from Mines" Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online Ruetoo identifies the exact same Thread of Hope while making the same joke 8 months apart It also says "Cannot support skills used by totems, traps, or mines. 24 zombies/second. But not mine supports for some reason. 22! I read that One of the best Build during 3. You could also get level 1 20% quality High-Impact Mine and Minefield for a few Chaos to get 20% mine throwing speed. fatal flourish, if you can afford it (about 60divines for the pair of forbidden jewels), gives attack mines 160% more dmg. That node in general is mediocre for TR mines, I'd take Explosives Expert for the extra AoE and the reduced area damage taken. -Support gems: There is one main suggestion I'd like to make here. From a quick test it didn't seem to work with native mine skills (tried icicle and stormblast). High-Impact mines gives a 2% chance for double damage per mine, which (barring other increased effect) means each mine represents an effective 3%-ish more damage when playing sabo as compared to others 30% increased mine throwing speed (10% per frenzy charge) which makes mapping and bossing a lot smoother. it's my fav melee skill by far but the biggest weakness is definitely the slow attack speed and delay of the AoE even with huge coverage. Which is useless with TR, because DD chance only applies to hits and not DoTs. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Get the Reddit app High impact mine, swift assembly, trap mine damage, slower Trick: Hold down the "mine skill" hotkey and "detonate mines" hotkey at the same time to instantly detonate them at target location So my best suggestion is: try trap and mine skills. High-Impact mine works well with Tremor Rod. Here's an extremely rough PoB for the Hey there, I'm a completely new player to the game, trying to play a Hexblast Mine Occultist, but for some reason, eversince I re-did my skill tree for the new season, I am unable to manually detonate mines, which really makes my build too clunky. I played a ball lightning miner with dual wield and the MoM Indigon setup last league. 25 seconds Supported Skills deal 50% less Damage Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100% Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion Sports NFL NBA Megan Anderson Atlanta Hawks Los Angeles Lakers Boston Celtics Arsenal F. High-Impact Mine Support: Supported Skills now deal 56% less Damage at gem level 1 (previously 35%), and 50% less at gem level 20 (previously 28%). The other reason to run sabo for berserk uptime is dead because of kaom's spirit gutting imo so either you just deal with the throwing speed with as much as possible on gear/jewels/dialla's and play sabo/pf anyway or just give up and go trickster early for massive QoL Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion Sports NFL NBA Megan Anderson Atlanta Hawks Los Angeles Lakers Boston Celtics Arsenal F. You also go Trickster and take a DoT tree. So you can make a lightning arrow champion, built basically just like a regular LA deadeye except you scale mine throwing speed and detonation speed instead of attack speed and you can use a bow with low attack speed and make use of crucible mod that gives double dmg and Hello, if i link trap-gem (explosive trap or someone else kind) with mine-source support gem like high-impact mine or blastchain mine support what effect of trap and mine will affect on skill in the end? Swift assemly support work both of them - 1-3 throwed mines can throw 1-3 trap. If you turn a skill into a mine with high impact mine or blast chain mine supports, and put it in march of the legion, the support gem would get increased, because it has an aura tag, but the difference would be pretty minimal. I have hexblast + high impact mine in my chest. If the numbers are good it might be worth putting up with weird targeting. Just use High Impact mines instead of Blast Chain. Skills lile toxic rain (DoTs) can't so they use blastchain instead. Reply reply Hello, i totally skipped the sanctum league, so i was so excited when ggg announced It would be back in 3. Although, I can't confirm that a ball lightning mine counts as having used a lightning skill. Blastchain = Last mine in detonation sequence deal peak damage. I also did a wee bit of rounding but shouldn’t make a difference Enhanced High Impact; 1 and 2 magazines: 12. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online In honor of alternate quality gems going away, I thought I'd re-share one of my all-time favorite PoE videos; Eirikeiken's "anti-support" build. so Demolitions Specialist has no value, nor the mine mastery? Hi! What about final gems setup for life version? Oct 13, 2024 · High-Impact Mine Support is a support gem that modifies the supported spell or ranged attack skill so that instead of casting it directly, the player throws a mine which uses the skill when the player detonates them. g. The mastery will probably break your chain even more, because it will send a new detonate order instantly after tossing the mines if you're dodging a boss, and you can't just turn the mastery off during a boss fight to stack mines easily. It does not grant a bonus to your character, but to skills in sockets connected to it. 47 throwing, 3 traps = 8565 So mine is right away better, now Blastchain Mine (and High-Impact Mine) also give they own boost to damage that make they damage even better. Links for contagion mines are Contagion + High-impact mine + Efficacy + Trap and mine damage + Swift Affliction + Controlled destruction You can sub in Void Manip for CD depending on your colors. I don't think I can comfortably pick up another Expert Sabotage though. For mines blastchain because the damage is guaranteed. Our Pyroclast Mines uses High-Impact mines to get 100% Chance to Deal Double Damage to enemies near it (with the aura effect), Mine Field to throw 4 extra mines per throw + Swift Assembly to get this throwing speed (Which is btw 23 with all passives and minefield (if I'm not mistaken) and also the said limit is added up from your passives in PoB and shown as "Active Mine Limit" under Skill Specific in Calcs tab for anyone wandering) (I'm trying to keep the post futureproof, eg someone next league will search for 'poe mine dps' and finds this post) It relies on you using High-Impact Mine Support and frontloading a lot of mines to stack their aura and create long explosion chains, which doesn't really match how most people play mines 99% of the time. High-Impact Mine Support + Hexblast + Swift Assembly + Trap and mine damage + charged mines. an all-or-nothing chance at double damage on a boss opener. Philadelphia 76ers Premier League UFC This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue. Most mine skills give mines an aura around each mine, affecting nearby enemies. I'm trying it out now, gems are low level but it seems to be working. Hi, I've been looking at some pyroclast miners over on poeninja and I noticed 2 lvl 100 ones were running High-Impact mine support on top of their pyroc Even assuming Locus mine has same mine throw penalty and maximum 100% double damage chance of High-Impact , locus mine is around 30-40% more damage over High-Impact (when factoring in all penalties) , also since gem gives extra mines thrown extra levels might also give up to 3 mines at higher levels for locus mine. These assume 6 shot base mag and all critical hits for 10 total shots. Changing Blastchain Mine and Hi-Impact Mine from 0. I am currently testing it with Purifying Flames + High-Impact Mine + Minefield and the Smoke Mine in another item socket. You already noted the unbound ailments change. Portal is linked with Charged Mines, High-Impact Mine, Arrogance, and Minefield. It's very different than other miners On paper I can pretty easily hit DoT cap on a PF with Darkscorn and Covenant with TS because Locus Mines is literally bonkers mathematically. ninja at Day 1, and is level 98 two weeks later with almost the exact same gear: high-impact - charged mine - swift assembly - woc it for activate exposure from woc since you can't deal damage yourself with ancestral bond so mine is your proxy and also the mine you throw nearby enemies will act as an aura that give 2% chance to deal double damage for each mine nearby In short, High-Impact vs Blastchain, which one is better? I am using Minefield support, does that change the answer? Finally, I have been doing one mine throw then detonate while mapping, detonation bound to space bar. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online In Path of Exile: Necropolis you can unlock additional atlas trees you can switch between The other thing to keep in mind with mines is that you want to have as many out as possible to keep your mine aura up for the double damage from high-impact mines. The more mines you deploy, the more auras affecting enemies around them. I won't discuss demolitions specialist here, but consider that for a high-impact mine build it typically gives more damage than explosives expert, giving a boost to high-impact mine + demo specialist versus blastchain + explosives expert Note that this calculation saturates when you get to 100% chance to deal double damage. It's one of the only ways you can apply -25% Exposure with Ancestral Bond, and you get Power + Frenzy Charges while doing it. Btw, I also played with both High Impact and Blastchain(Tremor Rod) supports at once in Delirium league, that was actually pretty strong combination as well somehow. 0: Remote Mine's damage modifier no longer affects damage over time. Open menu Open navigation Go to Reddit Home. and High-Impact Mine Support High-Impact Mine Support Mine, Support, AoE, Aura Icon: Y Level: (1-20) Cost & Reservation Multiplier: 50% Requires Level 31 Supports spells, or attacks that use bows or wands. I also tried it with a skill that was made into a mine (Ethereal Knives Mines) and it was able to detonate them as well. The skills linked with blast chain or high impact mines dont have The option to use alt behavior and throw them on our feet. Does that node mean I have 100% chance to poison? Seems pretty worth to me. If you use high impact and have 25 mines out, then an orb of storms would do 50% more damage. Pob won't account for this, so losing mine throwing speed isn't properly accounted for, only the rate at which you'll throw mines given the number you set in there. With minefield and the Saboteur ascendancy you get near 90% chance of doing double damage. this is just for levelling (4L) Reply reply Further testing : DOT clearly stacks, walking inside the flame or casting it on your target resets the dot duration stacked before, making it possible to have millions of dps indefinitely. C. You need an amethyst flask to not die from chaos damage. 0 Now has a 50% Cost and Reservation Multiplier (previously 30%). But does the "Supported Skills deal (30-49)% more Trap and Mine Damage" affects the ball lightning itself? The ball lightning is not a mine, it's a spell. The best way to actually calculate mine DPS is through the calcs tab and finding the actual DoT dps per mine, and then multiplying by the number of mines and then overlaps per mine. 1 Hotfix - Fixed a bug where entering or exiting the Viridian Wildwood would close the map overlay Sandstorm is only 2 divs at this point by the time you get to red maps you should have made that much just off selling things you picked up. Levelling is far worse as well , throwing mines takes more time than planting You turn it into a mine and a falling zombie mine has a . You can't leech or benefit from mana on kill on mine builds so mana is a serious issue. i don't think ancestral cry works on ice crash, replace that with seismic/intimidating for damage or enduring for defense. So I equipped a mine skill (Stormblast Mine) and Lightning Tendrils - Cast While Channeling - Detonate Mines, and it detonated the mines while I channeled. These mines are considered aura skills, allowing many Aura stats from passives and items to apply to them. Default icicle mine without power charge stacking is really getting boosted by victario influence double corrupted with any two of those +2 aoe/+2 aura/+2 mine/+2 projectile skill gems. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion Sports NFL NBA Megan Anderson Atlanta Hawks Los Angeles Lakers Boston Celtics Arsenal F. It reserves life instead of mana which eliminates the biggest downside of mines. Ball lightning + slower projectiles + controlled destruction + trap mine damage + inspiration support + elemental focus and try to move it into 6L Tremor Rod for pseudo 7L and nice mines rearm. The 50% less damage drawback of High-Impact doesn't apply to the zombie attack, just the spell creating the zombie which does 0 damage already. You keep 100% chance to deal double damage (with little tree investment) for whole detonation cycle thanks to "Mines can be Detonated an additional time" mod. In Eternal, build any deck you can imagine by freely mixing cards from an expanding collection, and plunge into lightning-fast battles. I gotta believe it's just a preference between scaling damage for general use vs. High impact is better for when you put detonate mines on left click, or for highly mobile fights where you can't lay a bunch of mines You’ll want both ideally. Minefield Support nerfed from 10% trap throwing speed to 5% Can anybody confirm that I haven't missed something? Also that Hexblast Mines is a decent choice for shaper/elder guardian and Maven invite farming (Maxroll gives it 5 stars for bossing)? They were vastly superior prior to these changes , they've lost over 80% more damage multiplier and significantly faster "planting" time . Mine skills each have unique, stacking auras that affect enemies. Is this support used solely for the " 10% reduced Mine Throwing Speed"? Gonna be pretty painful on the throw speed front, so yeah trickster sounds really good in comparison to other setups. Typically a bow miner needs both Minefield and High-Impact Support, Minefield giving 4 extra mines per throw but halving your throwspeed and High-Impact halving your damage but giving each mine a 2% increased damage taken by enemies aura. The issue with the setup is that most people misunderstand how High-Impact Mine works and how effective it is. I'm a huge mine fan Dec 6, 2023 · But why are mines in Path of Exile so special? Because you can take almost every ability, and transform it into a trap or mine skill. link it with trap and mine dmg support and combustion, youre good to go. if im using tremor rod, the mines stay right? so the aura stay? after 1 detonation. 31 second cast time, for 3. It's a lot easier to get high mine throwing speed than high attack speed, and mines also let you preload damage for bosses. Blastchain requires you to properly do the detonate chain to get optimum damage, but when you do it right, it's around 30% more damage than high impact. I like the technology and am glad it's in game but it's really minimal and annoying to actually use and would be woefully incompatible with PoE's loot diversity. 0. It's good for basic leveling filters and early progression, if you're actually farming specific stuff, it takes like 4 rules to get the right combination of boolean logic for 1 item. Eternal combines the infinite possibilities of a deep strategy card game with the pace and polish of a modern video game. I'm not a mine player so I don't know how PoB settles it under the hood, but deactivating that link straightens everything back out. A 7th link on a mine would be a mana concern. if i use high impact mines. I see a lot of build use "trap and mine damage support " with ball lightning suppoted by blastchain/impact. 3 to 0. If you throw the mines behind the boss they should shotgun it on their way to you. 8 ssf, and arc/ball lightning miner to 100 in 3. So lots of mine aura effects, but no obvious damage source. Does the Adder's touch (critical strikes with daggers poison the enemy) apply when my mine detonates? I don't think so? If that is true, now let's say I have 90% chance to poison and 10% chance to crit on my spell. High Impact Mines for instance according to poewiki states " The innate aura effect of this skill (Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%) has a base radius distance of 35 units and are scaled by modifiers to area, including those specific to auras. High impact mine is the reason hexblast is a mine and trap and mine damage support is a LOT of damage. 4. Against boss I lay a bunch of mines then wait for boss then detonate. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. On my current version of the build, you can conservatively hit ~6m average hit on pinnacle bosses. Standardised the behaviour of instant skills bound to the left mouse button or any button that is held thusly: all non-Vaal guard skills, Blood Rage, Detonate Mines, Convocation, Phase Run, Vortex, Summon Doedre's Effigy, Focus, Brand Recall and Withering Step will repeat as long as you hold the button down. Adding to this is that mines reserve mana, so you can't recover their costs until after you detonate them (though admittedly there's not much benefit to having a lot out at once unlike Blastchain or High Impact Aug 10, 2024 · (0. The actual differences in damage depend on how well you can sustain your mine count. 5-10)% increased Mine Damage This is a Support Gem. /// Reason traps took over is this: if its a general "#% chance to deal double damage" yes it works, but remember that high-impact mine has it's own modifier - "each mine applies 2% chance to deal double damage to hits against enemies near mine" and getting the chnace over 100% doesn't increase damage Honestly I suggest using it as a trap to get around this, rather than as a mine. It's an alternative to High Impact Mine Support and Blastchain Mine Support. I don't usually do chain detonation since damage from high-impact in my case is more than enough. It still works for me with BL supported with high impact. For mines linked to High-Impact Mine Support - the agency granted by the 3. As for dps- it is really hard to properly calculate mine dps, so it is better to stick with 1 mine average hit and set maybe 13 active mines up with 10 previously detonated. If you make the change in PoB, the poison damage goes down a bit by default; however, I think it will probably work better for you in game. High impact mine support is the support gem that turns portal into a mine. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online PSA: Ctrl, Alt, and Ctrl+Alt click access different functions on vendors. 2. With minefield (And the frenzy charges from Ralakesh) you can get 15+ mines a second and get some juicy explosive arrow explosions. All because of special support gems – “Trap support”, “Blastchain Mine support”, and “High-Impact Mine support”. I do like the idea of having your main mine skill just be an enabler though. Back when I did the first test OP was also running a spell supported with high impact mines so I didn't bother to check native skills. Blastchain Support " Mines detonate in sequence. This build shows up on poe. Dec 30, 2019 · Even with conversion builds like Purifying Flame and Glacial Cascade, I'm seeing more folks using Blastchain than High-Impact. mine: 1057 DPS, 0. High impact is usually better if the skill can deal double damage. Some key differences, 4 link with charged mines and minefield on high impact- I was using blastchain- swift/trap+mine here on a 3 link, hadn't hit minefield yet. Locus Mine is completely insane. I came to the conclusion of running Tornado Shot, High Impact Mine, Vicious Projectiles (in place of Brutality), Impale (could be replaced if you can get Impale chance to 95%-100% but it's effect would be lowered), Swift Assembly, and either Trap and Mine Damage or Charged Mines, the latter for faster throwing speed while having about 5+ frenzy May 29, 2024 · Locus Mine Support Bow, Attack, Support, Projectile, Mine Icon: * Level: (1-20) Cost & Reservation Multiplier: 50% Requires Level 8 Supports attack skills that use bows or wands and fire projectiles ahead. Auras from … Continue reading "PoE Auras from Mines" You need either blastchain or high impact to make a skill a mine skill. Really wish they’d at least lower it to 40% if they don’t like the old 30% High Impact = First mine in detonation sequence deal peak damage. I'd also like to suggest that you use blastchain mine support instead of high impact mine. " Can't find it in the patch notes on the client but its still up on the forum post? Rolling Magma - High-impact Mine - Minefield - Charged Mines - Slower Projectiles - Elemental Penetration: Of these gems, only Elemental Penetration can really be changed out, and only when you get a high amount of penetration or res reduction from other sources. On the point of mana issues, they also jacked up the mana multiplier of high-impact and blastchain mine supports from 30% to 50% in expedition, which is a whopping 66% MORE mana cost and reservation. So is there a reason you put High-Impact Mine in the Tremor Rod when Tremor already supports with Blastchain Mine? Unless I am missing something else - without High-Impact the mines have no auras. In the video I go over the mechanics and the reasoning behind using "Trap Mines", provide information about leveling as well as gear, upgrade options, crafting, sustain and important passive tree points. While I was experimenting with utility supports I noticed that VSoR can be used with high-impact mine, and on testing each mine will detonate and hit once even though the orb is only created by the last mine to detonate. Can somebody explain it to me? So I just went into an Act 10 area with purifying flame lvl 1 + high impact mine in a 2Link and the Ele Weakness on hit curse as my only curse, and it certainly showed the curse symbols above the enemies heads so it does appear to work High Impact Mines swapped 10% mine throwing speed for 10% increase mine damage. Philadelphia 76ers Premier League UFC old post but I crunched some numbers and I think enhanced high impact might be better than you give it credit for. 0: All trap and mine skills have had their trap and mine duration reduced to 16 seconds. Should be great with that Burning Arrows Mines Inquisitor build. Aurabots double corrupt this chest and many leftovers should be on the market. Use a 5/20 Awakened Void Manipulation for more chaos dmg + 1 level. Exsanguinate is better as mines IMO. I could easily take 30-50% of a boss hp in a yellow map with level 19 gems and on a 4 link back then , now you actually have to invest into it in order to get comparable damage . Currently this only applies to the base mine skills and High-Impact Mine support. Volatile Mines is not an aura effect and will not be scaled. "Reduced the impact on performance when using Multistrike, Spell Echo, Unleash, Blastchain Mine Support and High-Impact Mine Support. 20 was Hexblast mines /w an unique helm(It will return with sanctum according subcractem's interview to Chris Wilson release 2 days ago). Manaforged +fire rain + the storm rain + inspire 2020 Manaforged +frenzy+ power on crit + inspire 2020 Sniper mark+ mark on hit With double-7 mana on rings and reduced mana cost on helm and 2020 inspire you can get frenzy and double rain free of mana, I implemented in ts build, now my ts cost 1 mana and all manaforges are running constantly, infinite shooting arrows, and no lifetap really Oct 13, 2024 · Remote Mine Support now deals 30% more Mine damage at gem level 1, rather than more Mine damage to hits, up to 49% more Mine damage at gem level 20. yiq oxujes qnh gdnijsv foloyz ojion cxoisc opubs zihw kshe