Kotor builds scout Zaalbar is a Scout. For example, my 2/18 Scout/Consular build gets Flurry and Implant for free. He’ll top out at 40 with added buffs and intended gear which is more than enough. Additional ability points get put in wisdom and/or dexterity. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* For this build, try a more Force-oriented approach, as your combat will not be as effective as a Soldier. This is where it gets dicey as it depends on alginment. Great saving throws and can switch in and out a variety of implants to go with whatever the sentinel wants to do, and the immunities help keep the scout-sentinel in motion. Many regard this guide as the definitive tutorial for understanding the mechanics of the game and choosing a character that suits you The only build i had saved under Kotor 1 was the tank build i did 2 weeks ago when i re downloaded the game. (Scout starts with con implant which allows you to use odd con start and +1 it at lv4) With flurry you can use any weapon too. To be honest, my 4/16 Scout/Guardian was most of the time consisted of dual-wield lightsabers, Force Jump once, use normal attack then use Master Flurry (rinse and repeat), Heal after battle (if my health got down to at least %75), use Master Speed and Valor in some situations and take a save in Malak fight every time he went to use Drain Life on captured Jedi. 14 would only be good for a blaster-based scoundrel as INT applies a bonus to your sniper shot's stun roll. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* May 22, 2022 · The Scout is the most balanced build for Star Wars: Knights of the Old Republic. I have gone to YouTube and one Scout/Sentinel build I saw there was pretty good except for the part where they focused more on using the Destroy Droid Force power line and Energy Resistance power line. And his high Constituation and Wookiee feats mean he can take more damage than the average ranged companion, which is kinda nice. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Sentinel is a great class. Also, starting with Flurry is a nice bonus for Scouts who are looking to complete that ability tree. Jul 17, 2003 · For Star Wars: Knights of the Old Republic on the Xbox, GameFAQs has 49 guides and walkthroughs. I prefer Cassus's Armour because it gives more Def and Strength. Postulation of a KotOR Light Side Scout/Sentinel Build - recapping Saves and Immunities A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* last year i did a scout then jedi sentinel blaster build with only buff force abilities no offensive force powers and it was really fun ended up with like 30 dexterity and used two blaster pistols highly recommend it. Other builds might want to dump some levels into Scoundrel to take advantage of Sneak Attack, a very powerful feat that is exclusive to Scoundrels. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I like to play a scout/consular 8/12 with attributes heavily invested in wisdom and charisma. So for instance, you need to have 11 skill points saved as a level 8 Scout, so that you can dump in 11 + 1 = 12 points into Persuade when you become a Scout 8/Guardian 1 i. As stated, this build pushes for a Light Side Scout/Consular. As soldier is usually the ''first time playthrough'' class for most, it's pretty rare for players to pair it with consular, it's also the less popular of the 3. What is the best Scout/Consular build? I've seen guides advocating 2/18, 4/16, and 8/12. This is my favorite build for kotor that I`ve created so far. level 9 character. v. I do still remember your particular comment. Jun 26, 2021 · The three best Kotor builds are the Revan build, consular/scout build, and the scout/guardian build. The Scout class is the best way to diversify the player character's skills efficiently and effectively in ways that The Grey Master Starting Stats Male Scout Str: 8 Dex: 14 Con: 11 Int: 11 Wis: 16 Cha: 15. Anyway, this is my attempt at a well-rounded, jack of all trades build, one that is proficient with lightsabers, the force, and a few different skills. starts off having to use blasters due to the lack of any strength. But man was I OP, poor guys couldn't even hit me and even if someone as powerful as Malak did, it was for minute damage. But for preliminary responses From what you said, the Scout 8/Guardian 12 with CON 14 has Fortitude Save of 26 + 2 from Master Valour's CON boost = 28. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Sep 22, 2013 · Computer Use Core Attribute: Intelligence Proficent Classes: Scout, Consular. Plenty to unpack, will need a full response when I have the time. Think of it as a combination of my Sabermaster What is a good jedi class for a Scout in Kotor 1 im using double vibroblades right now and plan on using 2 lightsabers but in my first playthrough i liked using force powers alot. When it comes to the best however these are considered the most powerful in my opinion. Even for builds with Sneak Attack, Stealth is the least efficient way to set up a Sneak Attack. KotOR Light Side Scout/Guradian revisited : kotor. Max out HK-47 Would work very well. You must level up once before escaping the Endar Spire, but after gaining level 2 you don't have to level up any further before becoming a Jedi, even once you've received enough experience to gain multiple levels. Players are given the choice between three Classes: Scout, scoundrel, and soldier. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Scout 8/Sentinel 12 Strength: 8 - unneeded for range builds so I’ll punt strength. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Double bladed savers are the optimum build in KOTOR 2 over two lightsabers. KOTOR Builds Scout (4), Consular(16)-----My favourite KOTOR build. Defense takes care of itself in this game, so focusing more on offensive output (particularly raw damage) as far as combat goes is the way to go. First of all, I wanted to try using a single saber and Flurry (if you’ve seen my other builds, you’ll notice that I usually go with a doublesaber and Power Attack). This post is meant to compile all the info needed for creating the best builds for all play styles. You can legit take the same build advice from the guy above and play a Scout instead if you want to be the skill guy; Scout gets a ton of skills to use and they get 3 skill points per level as their baseline, while Soldier gets like 3 skills max and only has 1 skill point per level as their baseline. Jolee for healing and valor makes things a million times easier if you go dark side but it will work with and against anything so long as you have just enough wis/char to make horror work and breach/kill/plague work against malak by the end. The Scout has highest saving throws of any class in the game (including Jedi) and you will be able to get Repair or Computer Use. You still get 10 feats total, which is enough to get master two weapon fighting/dueling, a mastered attack feat, and still have left 4-5 over for weapon focus/specialization and toughness/implants. What's the magic number? Taking Scout to 4 (or 8, if saving isn't your thing) for Implant feats is another good path. Mar 18, 2013 · Scout/Guardian I start as a Scout: STR: 15 + 3 DEX: 14 + 2 CON: 12 INT: 12 WIS: 13 CHA: 11 This gets me a decent balance of skills, feats, and force powers, while I focus on melee combat. I can find Calo Nords armour effects elsewhere, but I had forgot about buying heavy feat for scout, I was doing scout because I would of goten one extra feat but when I also want heavy armour it would make it so at level 8 I get the same amount from scout and soldier so I'll probably switch to soldier. 14 INT can also be good on a scout as they have 1 less base skill gain per level than Usually most players prefer scout and scoundrel once they start optimizing builds but he's one of the few who makes some great original and more optimized soldier builds. Most of For Star Wars: Knights of the Old Republic on the Xbox, a GameFAQs message board topic titled "Scout or Scoundrel Builds?". In Kotor 1, a lot of great light side powers aren't restricted by armor, so you can create a strong cleric-type build that can disable and heal while also having strong defenses. Mar 10, 2009 · Taken directly from STam's guide (I omitted the progression table due to poor formatting): Versatility meets more versatility. Because of how much better they are,I have quite a few Dark Side powers like Force Choke,Lightning and Insanity. The guardian build is a strength-based melee fighter with buffs. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Apr 6, 2019 · Jedi [edit | edit source]. KOTOR 2 - Hanharr Builds - Melee. Keep in mind that what is “ULTIMATE” will always be based on subjective preferences and that there will be many different takes on what that means (most dominant, most fun, most canononical, etc). A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* This is a Scout/Sentinel build. I'm finding many players prefer starting with the scout, they've said it's the greatest benefit no matter what jedi class you intend to choose. The sentinel Build is best due to the +3 modifier you get in strength and dexterity which each level up. You get immunity to fear which is great in KOTOR because that means Sith can't stun you and get in free hits. First level up went into con and the next 4 are going into str. 1. The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. It's the levelling and having to deal with having so few feats I am struggling with, I either find myself going 5/15 , 7/13 or 8/12. ----- * Abbreviations * ----- Throughout this guide I'll use certain abbreviations for the sake of brevity. The reasoning for the build is as such: Scout grants Implant feats and Flurry, which is what the Consular would require or best utilise (Flurry) through the game. STR - 12, DEX - 12, CON - 10, INT - 14, WIS - 15, CHA - 14 are the stats needed. Jan 9, 2016 · For Kotor 1 I am thinking of going with Scout\Guardian,Scout\Consular,Soldier\Guardian or Soldier\Consular I looking to be able to do as much of the game as possible and have as many paths as possible excluding mutually exclusive stuff like Light or Dark Side restricted stuff since I will definitely be playing light side in both. I always go Soldier with Guardian or Consular. Star Wars and all related characters are (c)1977-2003 Lucasfilm ltd. . It’s almost the same as I did for kotor 2. Mar 13, 2005 · Star Wars: Knights of the Old Republic is (c)2003 BioWare Inc. Character Build-Up FAQ by rwthomas PC. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Stealth has no combat value to your build because you do not have Sneak Attack. You also get 3 free feats (Implant 1, 2, and 3). Now add in the CNS Strength Enhancer (STR +2, As someone who normally plays Scout, there are a couple ways to handle it. Aside from the extra implant feats, Repair class skill, cool looking class clothes and slightly more HP, there didn't seem to be much benefit to the Scout class. Sep 22, 2022 · Star Wars: Knights of the Old Republic is available for PC, Xbox, PS5, Android, iOS, and Nintendo Switch. Sentinel is by its nature a more defensive class so a High DEX build makes more sense. So if you commit to it, he's actually an effective pistol wielder. Jun 22, 2010 · Star Wars Knights of the Old Republic (XBox) Optimal Character Build Guide by ZEROGURU /-----\ < - INTRO - > \-----/ Hey guys i am writing this guide to creating your own Star wars: knights of the 373 votes, 24 comments. I will also note that the majority of powers required to make a Jedi Guardian effective is restricted by armour, therefore you need to be wearing Jedi Robes to use these powers. e. Everyone else can take care of the rest. Defeat the final boss with the guardian as easily as possible. We'll see how far I take it. Oct 8, 2017 · My favourite KOTOR build. Trust me the sneak attack works everywhere in the game and it triggers on any debilitated targets such as from Insanity, on the fights that matters Force Immunity is always casted first so you have a ton of time to simply walk to their back for a 1 shot sneak attack, i really can't think of a single encounter that you cannot 1 shot as a jedi except for the A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Build goals Bring the jedi class "online" as soon as possible, and maximize force powers as soon as they become available; builds that go above level 2 in the base class must wait longer and receive fewer force powers. Skills are set as follows: Computer use 4, Demolitions 4, Stealth 0, Awareness 4, Persuasion 2, Repair 4, Security 1, Treat Injury 2 I take toughness as the starting feat, after that build the two weapon and flurry feats. I'm going to assume you're playing without mods, which is the more difficult path as Scout and its later-game counterpart had some odd choices made for it in Kotor 1 that Kotor 2 did differently to the classes' benefit. So i guess im looking to be able to use sabers good while still using force powers effectively A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Apr 25, 2022 · This’s my guide for Jedi Guardian | light side | canon RevanThis is the universal build to complete the game having the opportunity to use almost everything But he starts with a lot of ranged-friendly feats, and as a Scout he picks up a bunch more for free along the way. Single saber works, but double saber is my favourite for a scout+sentinel. I'm the maker of that build guide. But there’s more to it than that if you are planning out a build. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jun 18, 2019 · Class: 2 Scout / 18 Consular Strength: 9 Dexterity: 15 Constitution: 11 Intelligence: 10 Wisdom: 16 -> 21 Charisma: 14 Bonuses from items: +5 Dexterity from Advanced Alacrity Implant (5th Star Map, 22,000 credits, Yavin) A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Currently playing KOTOR 1 as a Scout/Sentinel build. Level 2 scoundrels are gimped, they don't unlock the best sneak attack ranks for the Jedi class, and they're squishy Scout is good, and work better as a 4/16 because of the tier 2 free implant feat they get at lvl 4. Using the Advanced Stabilizer Gloves and the Adrenaline Stimulator, you would gain 5 additionnal dexterity for 30, have the same power DC, weapon specialization in all weapons but lightsabers and very good damage still. So I know to start as a scout then become Jedi sentinal. Soldier seems like the worst choice. Dexterity: 16 - central to any ranged build, and I will be adding 3 additional points. If you're still in the planning stages, it's probably better to go 5 Scout instead of 8, you get the same number of feats, but more health, force points and powers, and attack bonus. Stunning force powers and Force Jump are far more efficient methods of setting up Sneak Attacks against enemies. 10 is the typical option because those 2 points are very efficient. This build is not for only taking out Jedi. Jan 9, 2023 · Using the scout build is best due to implants. As I've said in various other threads, I personally prefer to skip DEX all together and put the points into STR on lightsaber heavy builds (which Guardians are-- use WIS for Force Power builds). You would probably want to go 10, or even 14 INT, with a scout or scoundrel though. Computer Use allows a character to slice computer programs using disposable logic rams called computer spikes. 0, 39KB, 2005. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The Hybrid This is the last of my KOTOR builds that I have saved on my computer. You can even use dual sabers if the off-hand is a support or stat based build. One of the most obvious, especially on your first playthrough, is the lack of a way to reset your character's feat or power assignments, making it really easy to give your character and party some really ineffective stat distributions. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old… A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* About a year and a half ago, I tried a Scout Consular build but stopped shortly after getting off Dantooine. I might add a special section a bit later on covering this. I haven't played this scoundrel consular style yet but I am trying to plan a build that I will find fun to play, maximising melee damage with sneak attack and force powers to buff and immobilise. Scout/Guardian is a great build, the question is how much Scout you choose. Loads of force powers and a great party leader that becomes pretty much invincible by the end of the game. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I thought it might be fun to have a thread where we can share and discuss what we think are our ULTIMATE character builds for KOTOR 1. It is a light side build that uses all of the fun dark side powers. also with sentinels you get immunity to some dark side force powers which is really useful vs dark jedi A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* So first time playing the game, and I decided I wanted to do the Darth Revan build. Nov 26, 2012 · Mainly for my own reference, I will be posting some of my favourite builds for KOTOR and KOTOR 2, since I am playing through them again However, since they may be useful to others I decided to post them here for all to see. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Which Jedi class should I combine my Scout with? For Scout based Jedi, you can refer to the 3 guides I have wrote up. Choose your Jedi class accordingly. Technically speaking, I have one more, but it’s just a slightly modified version of a build I found from a guide. Sep 2, 2022 · This build is the result of many hours of theorycrafting and experimentation and almost 20 years of being a KOTOR fan! Objective: Create the most powerful character build possible, capable of any challenge including solo runs on Impossible difficulty Every feat and power is important to the build, and changing the leveling path would remove critical feats and powers, or lower the optimization of the build's stats. This build's sole purpose is to maximize the consular class to the fullest extent. I've played this build quite a few times, and IMO the amount of feats lost is overstated, at least when it comes to the final build. I have more experience with KotOR II, but had been reviewing KotOR of late as character and equipment builds are easier to optimise in the first game compared to the RNG for equipment in the second game. Thanks. Build Neutral Scout(2) Counselor(18) Wis: +5 Feats: Implant 3, Master Jedi Defense, Toughness, Lightsaber Focus, Master Dueling. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The Duelist This build, like so many others, started out because I wanted to try a few things that I normally don’t do in builds. Here is a melee Hanharr build. Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. the Jedi Guardian also has the Jedi Sense feat, which increases your defence as you level up, making up for any loss in defence from wearing robes. However, there’s no opportunity to make so high defe A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Save level + 3 points as a Scout so that you can max Persuade as a Jedi. Basically it is trading Flurry for Rapid Shot. The goal is to give new players some direction in building the First of all I'd like to thank this subreddit because I've played kotor for years and this page inspired me to start looking at the mechanics and the recommended builds. KotOR Light Side Scout/Consular revisited : kotor. Two builds this is straight power gaming Scout Scout why at 4 you get for free implant A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* And reading through the StrategyWiki entries for KotOR before and through this process. Str-10 Dex-14 Con-12 Int-14 Wis-16 Cha-10 Don't worry about low Strength. Players are given the choice of three classes: Scout, Scoundrel, and Soldier A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jan 25, 2021 · Besides role-play reasons, LS have various bonuses over DS in KOTOR 1 that make them better over their DS counterparts: LS Jedis get a lot more Force Points from bonuses to Wisdom, landing force powers is easier (very good for exploiting sneak attacks, which are offered by scoundrels) and buffs are cheaper to cast This file details some considerations to make for a Zaalbar build, and may eventually contain a few Zaalbar builds from different playthroughs. I'm looking for nice Force Power lines that I can use. There are many builds that are capable of completing KotOR with ease. With other powers such as Force Valor, Energy resistance, and Force Aura this build is perfect against any bounty hunter or droid you happen to encounter. If you're not going to do a build with a lot of skills, then Persuade and Treat Injury are the skills to go with. Str 16, dex 10, con 14,int 10, wis 14, cha 12; all level ups to str Feats: master 2 wpn fighting, master flurry, master toughness, focus and spec lightsaber, conditioning, implant 3 A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Star Wars: Knights of the Old Republic (KOTOR) allows players to create their own character when starting a new game. MORE: A History of Knights of the Old Republic Rumors Strategy Guides A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jan 11, 2017 · KOTOR is an excellent game, but not without serious flaws. starts off having to use blasters due to the lack of A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Scout pretty much works as a good base for any build, especially if you're sticking to the standard 5/15 split. Once you start building up your Consular levels he really comes into his stride. In this SWKOTOR build guide, I am going to m A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Aug 10, 2013 · If you play as a Scout you will have 5 feats by the time you become a Jedi at level 8. Jedi or Sith are less likely to nullify your blaster attacks) I just don't see how a gun build is viable and that's because in an unmodded game you can only get Casus Fett's blaster and Saul Karath's Sith Assassin Pistol (which isn't even labeled as such) to do up to around 19 max base damage; You can get up to what, 4 hits with Master Speed and Rapid Shot and two pistols to do on average around 80-100 total damage per round, which is nothing compared to A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jun 16, 2019 · The original REAPER511 guide, salvaged from the old KOTOR forum. Scout 4: STR: 20 (+5) WIS Scout 5/guardian 15 is my preferred DS melee build. You can also definitely go lighter on Wisdom, your desired build doesn't seem too force power focused. The drawback from doing a scoundrel/consular is that you'll get no sneak attack, so for the most part your melee ability will be pretty poor compared to other builds. Once you get your Lightsaber, it will automatically add Dexterity to the To-Hit bonus if it's higher than Strength. I am your host Lord Fenton. 136K subscribers in the kotor community. Menu. Force Powers. high strength, medium wis/char and 8-10 all the rest, using force til its gone then dual wielding sabers is probably my most played build. Getting two of the Implant feats for free, starting with Flurry, always having access to Repair for HK-47 AND having the best of all three saving throws, what's not to love? Her Scout class gets two key feat lines passively as she levels up: Precise Shot , which gives more ranged damage and reduces blaster bolt deflection (i. Because of this,I wield a purple lightsaber and red lightsaber because those were the colours Darth Revan used and because those wielding the purple saber can rely on both light and dark side of the force in combat like Mace Windu. Hello and welcome to Lord Fenton Gaming Plays Star Wars Knights of the Old Republic. Here's the build: Class: Scout 7/Consular 13. The benefits of a scout/consular mostly come from the implant feat and maybe, depending on what you want, the extra hit points. I would probably suggest Scoundrel/Sentinel for a blaster build, both for Scoundrel's luck (+Defense) and Sneak attack, bump STR down to 8 (you won't need any STR for a gun build) then up WIS and CON to 14 each. Secondly, I wanted to try out the Scout -> Consular class combo, as it was the only Consular A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Oh my. Given his high Strength and Constitution, he is well suited for this. Star Wars Knights of The Old Republic ( KOTOR ) Allows players to create their own character when starting the game. Spoiler Guide Link: DS Scoundrel7/Guardian13 Following my 2 previous posts (Bandon, Malak), i decided to add to my LS build guide what i believe to be the optimal DS version of the Guardian, dealing the most insane amount of damage (if you want to see three digits damage numbers, this is the build for you). Scouts also really shine with a 4/16 or 5/15 level split. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jan 9, 2023 · Players can try a variety of builds in Star Wars KOTOR. Our great community, please make a list of everything you know about making strong and fun builds - everything from Blaster pistols to dual-wield Sabers. This post is for all Kotor 1 players - new and old. You can have a build of 5 14s and 1 8, which I'd advise putting in Dexterity for the most well rounded build. Your main character starts as one class but must choose a Jedi class to continue once on Dantooine. Here, they actually receive more feats than a soldier (if you count Implant ranks) in addition to having better saves and skills at the cost of 1 or 2 BAB, respectively. orfvss bqffzm cfgfp pezin dbrq ygaqm txn fujbscmj utsn vsux